Kindling
What: Isometric styled resource management WebGL game
When: January 2021
Where: Global Game Jam via itch.io
Who: Me – Unity3D, programming, gameplay design, sound
Collaborated with one co-programmer and two artists who helped with design
Why: Participate in the game development community to make a fun game and some friends along the way
How: Team collaboration through Discord , Unity 2019 and XR Toolkit for VR hardware support, Source control via Git
A team of two programmers and two artists we set out to create a light hearted resource management game themed around the game jam brief, “Lost and Found”. The result was Kindling, an adventure to help save a crew of moose stranded on a desert island before their fire burns out. Kindling can be played here for free!
Implementation Highlights
Building game logic with a paired programmer
Programmed player character movement and gameplay systems using Unity character controller, NavMesh system, and screen space UI raycast coding logic.
Built resource collection and utilization systems in collaboration with co-programmer
Collaborative design with art team
Learned Unity game development for an isometric graphical style with input from artists on camera requirements
Developed gameplay and level design in tandem with artists and integrated their work into the final game
Challenges
Limited production time
Implemented use of a scriptable object based source control approach with my co-programmer to greatly minimize git merge conflicts in our project.
Worked with team to set mutually agreed on task asignments and update times to complete the project in less than 48 hours