Kindling

What:    Isometric styled resource management WebGL game

When:   January 2021

Where: Global Game Jam via itch.io

Who:     Me – Unity3D, programming, gameplay design, sound
Collaborated with one co-programmer and two artists who helped with design

Why:     Participate in the game development community to make a fun game and some friends along the way

How:     Team collaboration through Discord , Unity 2019 and XR Toolkit for VR hardware support, Source control via Git

 
Kindling.png
 

A team of two programmers and two artists we set out to create a light hearted resource management game themed around the game jam brief, “Lost and Found”. The result was Kindling, an adventure to help save a crew of moose stranded on a desert island before their fire burns out. Kindling can be played here for free!


 

Implementation Highlights

Building game logic with a paired programmer

  • Programmed player character movement and gameplay systems using Unity character controller, NavMesh system, and screen space UI raycast coding logic.

  • Built resource collection and utilization systems in collaboration with co-programmer

Collaborative design with art team

  • Learned Unity game development for an isometric graphical style with input from artists on camera requirements

  • Developed gameplay and level design in tandem with artists and integrated their work into the final game

Challenges

Limited production time

  • Implemented use of a scriptable object based source control approach with my co-programmer to greatly minimize git merge conflicts in our project.

  • Worked with team to set mutually agreed on task asignments and update times to complete the project in less than 48 hours


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